My Work
You Can't See It
Small-scale horror game developed for the 2023 Halloween Jame Gam. Served as project lead and primary programmer, owning core gameplay systems, environment setup, scripting, and basic AI behavior. Coordinated a small team under a hard deadline while establishing GitHub workflow and role assignments. Delivered a complete, playable build focused on tension and player agency.
- Godot
- Github
- Game Design
- AI Design
Dead Ed
Puzzle-oriented game created for the 2024 Halloween Jame Gam. Led design and implementation of core mechanics and level logic while integrating team-created assets (models, music). Strengthened project-management practices by assigning roles based on individual strengths and maintaining a clean GitHub repository. Shipped a fully playable build from concept in a constrained jam window.
- Godot
- Github
- Puzzle Design
- Game Design
Liqour Wizard
One-month Unreal Engine prototype developed as the final deliverable for GAME 310 (Digital Game Design). Acted as both project manager and sole programmer. Implemented core systems with Blueprints, introduced behavior-tree AI, and adapted Git workflows for Unreal. Focused on learning engine fundamentals, AI design patterns, and rapid iteration within a fixed academic schedule.
- Unreal Engine
- Behavior Trees
- Blueprints
- Github
Samurai Free-fall Frenzy
Tightly scoped Godot entry for the GMTK 2026 Game Jam. Contributed as one of several programmers and designers, with additional responsibility for repository management. Prioritized polish, feel, and presentation over feature scope. Managed the GitHub repository primarily through the command line and helped keep the team focused on clarity and refinement.
- Godot
- Polish
- gdScript
- Github
About Me
An aspiring game developer with a burning passion for video games as a whole, motivated to innovate and take games to the next level. I have a focus on programming, project management, and leadership, as well as integrating complete assests others have made. I also have experience in multiple game engines, with several public builds in Godot and Unreal, as well as hands on experience in unity.
My Resume